In collaboration with my AI workflows. I wrote the designs and set the bar; Codex and Claude agents built them.
Each runs in the browser. Best in desktop Chrome or Edge with WebGPU; your Back button returns here.
Codex and Claude each built Blackwater from the same design, in parallel. Claude's is the stronger take. Play both.
The AI did most of the typing. The decisions, the quality bar and the final call stayed with me.
A design document and milestone gates for each game, written before any code.
Codex agents implement against the gates, checked by automated browser tests.
I play every build and decide what works and what has to change.
Claude reworks or rebuilds in its own branch, then it is reviewed again.
Production builds, verified in a real browser, deployed here.
Unreal Engine 5.8 · In development
A third-person action game about Aoi, who climbs Mount Arashi through waves of soldiers to rescue her captured father and sister. Three sword stances, parrying, large horde fights and quiet walks between them. Coordinated agent lanes built the opening level in about a day and a half.
Blade of Arashi © 2026 Josh Meads. All rights reserved. Story, characters, world and designs by Josh Meads.